Made for Pokopia / Franseven

PokeDinner

An Eglantine fork bringing together changes from multiple projects, with Pokémon Pokopia as its primary focus.

The overview

Made for Pokopia

The repository identifies Pokopia as its main target. Use the fork’s own release page; inherited upstream download links may lead to a different project.

PokeDinner

Getting started

PokeDinner is hosted on the Eden Git service. Its Quick Start is inherited from Eden; fork-specific requirements below come from PokeDinner’s own release notes.

  1. Choose a build for your game

    Use this fork’s own Releases page. The 2.7.7 notes describe a Windows-only Ocarina test build, warn AMD GPU users against it, and say other games are untested. Review the chosen release before replacing a working build.

  2. Extract and configure system files

    Extract the entire package. On Windows, prepare the Visual C++ runtime required by the handbook. Launch the included application and use its Tools menus to install your own decryption keys and firmware.

  3. Check memory and FPS modes

    The 2.5.0 notes request at least 32 GB of page file/swap and the emulator’s 12 GB DRAM setting. For the Dynamic FPS / 30 FPS lock options described there, enable only one at a time.

  4. Add your game and input

    Following the inherited Quick Start, add your game directory from the empty main window and configure input under Emulation → Configure → Input. Start your game using the selected build’s settings.

Downloads

Recent upstream releases

Download from the project maintainer. Check the release notes, platform and CPU requirements before choosing a file.

View official releases ↗

Checked hourly. The upstream release page is authoritative. Release metadata fetched: .

Sources & review

Project descriptions and recommendations are editorial summaries of the linked primary sources. Sources last reviewed on .

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